Ke

I am a designer crafting intuitive experiences that empower human to connect, learn, and thrive in digital spaces.

Information
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Ke

I am a designer crafting intuitive interfaces that empower humans to connect, learn, and thrive in digital spaces.

Human Interfaces / Speculative Design / Emerging Tech / AR / VR / 

Product Design
Standard Checkout
Standard Kiosk
Standard AI Labeling Tool
Standard Client Portal
Sidequest

AR & VR
Vast: Vol.2
Vast: Vol.1
IKEA Harajuku
Project Crane
Google Daydream

Experimental
A Knowldge Base
D.O.T for Onion OS
Misc 3D Projects
Composed by Jingquan


Information
Resume


Email
Instagram
Twitter

Vast: Vol.1

A spatial design language driven by the philosophy of direct manipulation.

My Role
Design Lead

Teammates
Seeyam Qiu - Prototyper
Menghe Li - Interaction Designer
Yujie Jiang - Interaction Designer
Hao Luo - Project Director

Timeline
2022
Context
The first part of work for Vast is developing Project Touch. Project Touch is a design language tailored specifically for VAST, an immersive multiplayer VR platform developed by Sandman Studio in Beijing. With a primary focus on the fundamental interaction of "grabbing," I assembled at team called 47E Interactive, conceptualizing and planning from information architecture to interaction design. Additionally, we developed a few live demo as proof of concept that embody our vision of the finest design practices for the state of art in XR.

Checkout the full Project Touch documentation here.

The Knob



The Probe


The Keyboard


Locomotion