Sidequest Redesign
A one-stop shop for tweaking and hacking your Quest headset.My Role
Product Designer
Teammates
Solo passion project
Timeline
2019
Product Designer
Teammates
Solo passion project
Timeline
2019
Context
In May 2019, Facebook introduced the first generation of Oculus Quest, a groundbreaking VR headset that offered a standalone experience with six degrees of freedom for consumers. This headset quickly gained immense popularity, not only among new VR users but also within the professional and developer communities. Around the same time, Sidequest emerged as a platform co-founded by Shane and Orla Harris. Its purpose was to cater to prosumers, XR enthusiasts, and developers by providing them with an interface that allowed for more advanced actions beyond the limitations imposed by Facebook.
As the popularity of the Oculus Quest soared, Sidequest gradually became the go-to community for Quest users, constantly improving and evolving over time. However, as an avid Sidequest user and interface designer, I couldn't help but notice certain aspects of the software that felt lacking or confusing. In my view, there is an urgent need to rework and enhance the design elements to improve the overall user experience.
Check out the full case study here.
In May 2019, Facebook introduced the first generation of Oculus Quest, a groundbreaking VR headset that offered a standalone experience with six degrees of freedom for consumers. This headset quickly gained immense popularity, not only among new VR users but also within the professional and developer communities. Around the same time, Sidequest emerged as a platform co-founded by Shane and Orla Harris. Its purpose was to cater to prosumers, XR enthusiasts, and developers by providing them with an interface that allowed for more advanced actions beyond the limitations imposed by Facebook.
As the popularity of the Oculus Quest soared, Sidequest gradually became the go-to community for Quest users, constantly improving and evolving over time. However, as an avid Sidequest user and interface designer, I couldn't help but notice certain aspects of the software that felt lacking or confusing. In my view, there is an urgent need to rework and enhance the design elements to improve the overall user experience.
Check out the full case study here.









