Ke

I am a designer crafting intuitive experiences that empower human to connect, learn, and thrive in digital spaces.

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Ke

I am a designer crafting intuitive interfaces that empower humans to connect, learn, and thrive in digital spaces.

Human Interfaces / Speculative Design / Emerging Tech / AR / VR / 

Product Design
Standard Checkout
Standard Kiosk
Standard AI Labeling Tool
Standard Client Portal
Sidequest

AR & VR
Vast: Vol.2
Vast: Vol.1
IKEA Harajuku
Project Crane
Google Daydream

Experimental
A Knowldge Base
D.O.T for Onion OS
Misc 3D Projects
Composed by Jingquan


Information
Resume


Email
Instagram
Twitter

Sidequest Redesign

A one-stop shop for tweaking and hacking your Quest headset.

My Role
Product Designer

Teammates
Solo passion project

Timeline
2019
Context

In May 2019, Facebook introduced the first generation of Oculus Quest, a groundbreaking VR headset that offered a standalone experience with six degrees of freedom for consumers. This headset quickly gained immense popularity, not only among new VR users but also within the professional and developer communities. Around the same time, Sidequest emerged as a platform co-founded by Shane and Orla Harris. Its purpose was to cater to prosumers, XR enthusiasts, and developers by providing them with an interface that allowed for more advanced actions beyond the limitations imposed by Facebook.

As the popularity of the Oculus Quest soared, Sidequest gradually became the go-to community for Quest users, constantly improving and evolving over time. However, as an avid Sidequest user and interface designer, I couldn't help but notice certain aspects of the software that felt lacking or confusing. In my view, there is an urgent need to rework and enhance the design elements to improve the overall user experience.

Check out the full case study here.